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s912
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Single-Player Campaign - 10 Hours, Leaderboard Challenge Modes
Multiplayer - Co-op, 1-on-1 Deathmatch, Arena
Multiplayer Maps - 6 Built In + Community Maps- no loadouts, regen, ironsights, killstreaks, etc.
- weapon pickups, powersups, health packs, keycards, etc. classic FPS stuff.
- strafe running, strafe jumping, bunnyhopping, circlestrafing, wallrunning, air control , etc.
- walljumping, grapplehooks are unlikely. mod support is there regardless though.
- probably no double jumps. more likely its just going to be rocketjumping to get places.
- alternate firing modes for weapons.
- weapon mods. shotgun has the ejected shells as shrapnel type explosions. shotgun can freeze people.
- it all comes down to speed. speed is the #1 goal in Romero's eyes.
- trashcan monster.
- military weapons, but also holographic weapons and others stuff.
- 5 channels - horror/kids/medieval/western/pirate.
- 5 "channels". Seem to be similar to Doom episodes. several levels per each.
- channels will merge. cross streams. causes disturbances weird shit.
- Crimson Weaponry (?) is the name of the pirate stage
- Crush the Dragon Killer: medieval stage with a Conan type character
- Curse of the Ebon Raven - horror/Gothic stage.
- Happy Lane - kids level (?). sounds like TV show type thing.
- western levels.
- voice acting.
- some scary/horror elements.
- no QTE segments. minimal interruption for the story
- story will be mostly from gameplay, exploring. Story doesn't come at the cost of the gameplay.
- no cut scenes.
- cheat codes
- protagonist/characters/models can be changed.
- no DLC
- will release a multiplayer beta
- there will be a demo/shareware version.
- probably no Hitler. But maybe Blackbeard, maybe Stalin.
- killing romero is a possibility.
- zombies and skeletons are in the game
- lots of gibs. holographic so things dont have to make sense.
- consoles and VR are not currently being considered that heavily. all about that PC version first.
- checkpoints & autosaves. no manual saves
- not a huge dev team. ~20ish people.
- secret levels. secret areas, etc.
- PLAYERS FACE ON THE HUD
- Romero is open to doing Dev streams, working streams, etc.
- Romero has been working on this game for about a year. Modding aspect is a huge priority.
-enemies are going to be things you find in movies. but also "glitches". compares them to Ico.
-challenge mode with speedrunning challenges.
-jetpack? I think he was joking.
-horseshoe design confirmed.
-there will be NPCs and friendlies. not extensive but notable.
- Creatures hate each other. Will lead to infighting
- Not creating a level editor. One already exists.
- control center, outside the blackroom where you can chat with NPCs and stuff.
- reskinned enemies depending on the setting. animations/attacks are the same but model is different as needed.
-teleporter/telefragging is in.
- TIME STOP with the Voxel. ZA WARUDO
- "bits" are a battery power. act like a ammo system. gotten from destroying things. weapon mods cost more bits. Is aware of problems with universal ammo but is trying to see if it can work.
- no hats. it's not tf2.
- doom guy would indeed beat master chief.
- as the kickstarter continues more concept art and info will be unveiled.
- spectator mode so you can slot right into multiplayer when a person leaves.
- "the wand" voxel beam weapon that can trigger things -
s912
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Még van hátra 28 nap és a 700.000$-ból megvan: 128.986$
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s912
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Ha már Romero (E1M8B után .. ):
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